package core.map
{
	import util.PathHelper;

	public class GameMap extends BaseMap
	{
		private var _pathManager:PathManager;
		public function GameMap()
		{
			
		}
		
		public override function init():void
		{
			_layerManager = new LayerManager();
			_sortManager = new SortManager();
			_actorManager = new ActorManager();
			_moveManager = new MoveManager();
			_pathManager = new PathManager();
		}
		
		public function initMap():void
		{
			//获取地图数据
			//读取地图资源
			//画地图
			
		}
		
		
		
		
	}
}